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Prey [Review of the game]

Any project goes about one way: origin, systematic development and, as a result, release. But if the work stops, the project begins to rot. Dolgostroy tires – people are replaced, excitement is lost, technologies are obsolete, parallel affairs accumulate, doubts appear about the relevance/profitability of the idea or project as a whole. Whether he managed to survive Prey? Let’s find out.

Plot affairs

The game meets us with an unexpected scene: the protagonist, the indigenous American Domasisi Tava (aka Tommy), in the dirty toilet of a roadside heel is rooted. He does not have the courage to admit love. Interesting, true? A game in which the main emphasis is on the shooting of various monsters, at the very beginning shows us the character’s experiences. Honestly, they did not expect.

Moreover, our hero is not some mega-sover-coil agent or a brutal man with a low voice. No. He is a completely ordinary American with completely ordinary problems and needs: family, money, best life. And this completely ordinary man is on a spaceship, which abducts the inhabitants of the planet Earth for … for … for … some very important deeds. This detail is important for, albeit not the best, but to the right degree of an interesting plot. He lacks the barns from the sky, but he does not provide raspberries to the “raspberry”. The most correct plot for a good action movie.

Visiting an alien

The whole game is made in the style https://non-uk-casinos.co.uk/malta-casinos/ of the technological future, in which both elements of mechanics and biotechnology were equally mixed. We will spend most of the time on a ship, a significant component of which is a living creature. The doors are not always covered with metal and look like leathery membranes or generally like someone’s mouth. And the pipes there are also. Sometimes – the usual metal structures, and at times – the wave -shaped stirring surfaces resembling the body of a giant worm. Such a feature causes a feeling of disgust and disgust that plays the atmosphere, causing the rejection of alien technologies, showing their sharp difference from the usual.

In addition to unusual visual style and design, the game also contains interesting gameplay features. For example, flirting with gravity. By switching a special switch, you can move your center of gravity from the floor to the nearest wall. In contrast to this, the game offers special anti -gravity roads that allow you to walk up and head down or even sideways. Unlike schedules overwhelming the world, anti -gravity paths turn us over. At the first (and sometimes in the second and third) acquaintance, this is well kneading a spatial perception, forcing the brain to work at any position.

The game declared in the first rollers, portals are present here in a fairly large number. They help us travel to the disparate parts of the ship and solve riddles. When solving them, there will also be no excess ability of the hero to release his spirit from the brave shell and roam it through the obstacles irresistible for the body in the form of energy walls and abysses. In general, most puzzles in the game are built precisely on the use of stunts with gravity, portal jumps and spiritual adventures.

But this, unfortunately, is not enough. Such game elements are very surprised at first, but closer to the middle they begin to come, and, passing the next puzzle, we no longer rejoice at the new gameplay experience, but curse it. However, we are talking to you about the shooter. So how in the game with shooting?

Rule 96: “The hero makes weapons!”

And with shooting, ladies and gentlemen, everything is fine. The game really has an alien weapon design. Each cannon contains both mechanical parts and alien bioelements. The swaying tentacles envelop the rifle, and when the sniper sight is turned on, a small eye separates from it and attaches to your … khm … to the character’s eye. A creature resembling Scorpio sits on a machine gun, but because of a kind of animation animation, forcing to recall the caterpillar-chipper. Grenades and mines are generally small three -legged creatures that explode if they tear these legs.

Each weapons have the main and alternative mode of use. For example, plasmoth in normal mode works as a speedy (you will be surprised) plasma thrower, and thanks to an alternative mode, it can “pump out” different types of charges from special points on the walls. True, they do not carry strong differences, like all weapons in general.

However, the game situations are surprised. The described stunts with gravity and jumps on portals positively affect the complexity of the battles. After all, shooting at enemies running along the walls and ceiling, and appearing right in front of your nose or behind your back, cannot get bored

It turned out, maybe. Various situations shake the process of shooting opponents, which without them can easily cause boredom. Enemies in Prey turned out to be the weakest element of game mechanics. Perhaps this looks strange from the outside, since the game contains a significant number of types of opponents. Aliens who attack in close combat work here, and there are those who shoot back from afar. Some of them do not die after losing their heads, but fall into madness, which usually exacerbates the situation. But the problem is that they are killed exactly the same. Each of them does not need to look for an approach, you do not need to choose tactics or weapons, you just need to fade on them. This would be tolerant if the enemies had a spectacular animation of death, or the damage they received visually stood out. But this, unfortunately, is not.

Any project goes about one way: origin, systematic development and, as a result, release. But if the work stops, then the project begins to rot. Dolgostroy tires … but sometimes allows you to get together with thoughts, tighten technologies, digging out ideas and collect them together. In the end Prey It turned out to be a strong, moderately diverse action movie, with an appropriate plot and a weighty number of unusual and fresh elements that greatly surprise at the beginning, but are boring closer to the end.

Pros: stamps with gravity and portals; unusual biomechanical design; a variety of and visually interesting weapons; A strong plot.
Cons: A strong decline in variety is closer to the middle of the game; monotonous opponents; annoying riddles.

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