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Bright Memory Review – Relyage version of early access

Just yesterday (at the time of writing a review on March 26, 2020), a relic version of a curious game called Bright Memory. It is not curious in the first place because there was only one person behind the development. At the same time, at first, the project stood out among the endless mass of games from early access with a good visual style and dynamic action, which simultaneously reminds how recent Shadow Warrior 2, So Syndicate from Starbreeze Studios.
According to the initial plan, the game was supposed to go through the episodic system, and what the players were presented in Early Access, was the first episode. However, sales unexpectedly went uphill and developers, inspired by such a development of events, decided to create a separate version Bright Memory With a subtitle Infinite – This is quite ironic, because according to the statements of the creator himself, “infinity” can be passed in three hours. Nevertheless, they did not completely throw out the initial developments, nevertheless released Bright Memory In a full release. But will the developer be able to cope with his ambitions?
It is possible to start with the fact that on the page of the game in various digital stores the project is presented as a full release, although in fact a demo version is before us, which is certainly tactfully silent, and the game itself, being launched, is noted in Windows processes only Bright Memory: Ep 1.
At the same time, to understand that before us only the beginning of some long story from the “first episode” is strongly impossible. The game starts immediately from a shootout without at least some intelligent introductory part, they are not represented by the main character, not its invisible assistant.

Meet the main character. With about a similar expression on the face, we will observe the rest of the time behind her

Naturally, there is no talk casinosnogamstop.co.uk of any motivation and intelligible presentation of the plot, after going through the game you will almost certainly ask just one question “that it was generally?”-it seems that the author of the project simply pulled out events from somewhere in the middle, because even a description on the page in the project in Steam or GOG sets out events much better than the “culprit of the celebration” himself. The game starts nothing, and ends with nothing literally an hour after the start.
At the same time, some obvious advantages in Bright Memory There is still. Firstly, this visual style-the game is not bad, although in some places, it looks even on not the most productive computer. Of course there are suspicions that all this is thanks Unreal Engine 4, who has been exhausted by all indie developers from small to large for a year, but even if it is, somewhat interesting, from the point of view of the visual component, locations in the game will still be found.

Currently in the game there is only one conditionally open location

In addition, nevertheless, the game copes well with its own mechanics, offering a quite wide list of abilities for such projects from early access and a very dynamic action.
However, this does not mean that opponents will not get stuck in the invisible walls, and the bosses will not “turn off” and suddenly begin to attack. Triggers and scripts in Bright Memory They break with enviable regularity, and its author does not disdain the “chips” of the gamedic design of the 2000s. Lock the player in the arena with an endless respondent opponents to a certain script is a common thing for Bright Memory.
Even the bosses, of which at the moment are as many as two, are killed with the use of the same tactics “Shoot, Evade, Shut away”.
If you like non -stop action in the framework Bright Memory just created for you! If not, the annoying taste of bile appears after the first half an hour of the game, in fact, it will end at the same time.

Just once in the half-hour passage, Bright Memory still gives out a truly spectacular episode, and he at the very beginning

Talk about local puzzles in the spirit of “we need to jump over to that platform” or “stand on several tiles in random order and then the grate will open” and do not want to at all. There is a feeling that the developer himself is not fully confident in the mechanics of the shootings, and to make the game even more diversely injects there, anything but shooting.
It is important to note the fact that the “advertising company” is often mentioned by the fact that the project was created by “one person”, but this person himself, even despite the success of his brainchild, is in no hurry to leave the shadows. History knows many examples when excellent projects came out of the pen of one single author, but as a rule, he willingly communicated with the press and often did not use this fact, as a lever to promote his own project. The only question is whether it is trying Fyqd-Studio justify in this way meager content Bright Memory.
The project definitely has potential, but instead of tightly engaged in the development of an expanded version, the author decided to once again earn extra money by releasing a “game” in the so -called release. Yes, the price tag is currently very democratic in Russia-about 160 rubles, but you know, when you see the news about the exit from the early access-you at least expect a full-fledged, finished game, and not a half-hour demo with a claim to AAA-Class action.
It remains only to guess what awaits us in an expanded publication, but so far the Bright Memory is just an ambitious dummy in a beautiful shell, which can boast of only the rudiments of the combat system and the fact of development by only one person.
Conclusions remain with you!

P.S: A separate “patch” deserves Russian localization. I have not seen so vile and not fitting into my own interface for fonts for a long time, although the translation itself can be called such with a very big stretch, Holmes.

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